Thursday, March 17, 2016

Modeling Reality With Virtual Worlds

The first thing when we think about virtual world is that it is not real. There is even some belief that living in a virtual world is not living real. However,  with the advance in technologies, more users are being influence with the virtual world applications in different ways. One can always come up with some critical analysis but with the motions and touch sensations, it definitely sounds interesting and prevailing. By, general definition, A virtual world is a simulated environment which is computer based , populated by many users who can create their personal avatar. The user can participate and communicate independently being involve in certain activities. There are many tools that are easily available in the market to use the virtual world few to mention: whyville, minecraft, sim city, quest, etc. Each of these applications has their own reasons and features to implement the virtual world.

Now, virtual worlds simulation have been used widely for educational purposes, training, skill developing and many more. According to the article, Lisa Dawley, " Situated Learning in Virtual Worlds and Immersive Simulations," NASA uses NASA's Moonbase Alpha simulations to achieve the specific educational purposes and goals where players/ trainees are situated in a hypothetical lunar outpost as a crew member and had to participate in some realistic mission challenges. It creates such an environment according to the standards which definitely teaching them to feel the real time experiences as well as helping the players to develop more techniques and skills. The disadvantages of this is that the purpose is solely educational  but it might turn down the motivation or creativity of engagement and would be just having just fun. 

Business people are always there with limiting their budget and thinking about new innovations to conduct their daily necessary activities. Virtual community Second Life have created some tools so that the business organization can conduct meetings in virtual world using their own computer network which will be cost efficient. According to Linden Lab, creators of Second Life, more than 1400 organizations including large companies, educational institutions, government agencies and even the U.S. military use the Second Life to hold meetings, conduct training and prototype new technologies more efficiently." Moreover, U.S government are using virtual world tools innovated by Stephen Hawking's and his team for the combat training which is helping the military to practice and experience the real time scenario which would definitely develop their skills of performance. In contrast, Prof. Surinder Kahai,University School of Management, New York stated that "I've seen people mess up completely because they think that what works in face-to-face environment also works in a virtual environment."(Mark Tutton, CNN)  Here, he is talking about the engagement or creativity of the participant who might take it as a fun base and decrease of the purpose that it has been created.

In my opinion, There are always advantages and disadvantages on every aspect of things. But saying this might not stop us experiencing it. I would definitely use it and more interested of using it. Learning this motivates me to use the virtual reality gadgets which are available in the market called Samsung gear. Virtual world would be a game changer in the future.Technologies have been grown so much in past years and there is not a sign of limit for it. Like many organization and even the U.S military have been using it for many purposes and it would definitely helping them to achieve the purposes. 

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